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Pokemon essentials archive download

Notable ROM hacks: pastebin.com/h MRJR8KX Getting started on your own hack: GZf Mz PEssentials: Essentials Wiki: RMXP Tilesets: DS Style Tilesets RMXP Sites for sharing games: (better for ROM hacks) (better foir Essentials games)To TT: What set of features would make a fan project a perfect 10/10 to you if implemented? Other To TT: Can someone please enlighten me how to make a player character or an npc move in one place? As in, I want it to perform moving animation, but remain on the same tile. I'm using Pokemon Essentials.26787915o To TT: Rhinos put out fires(Fire/earth), pistol shrimp can cause sparks in deep water (Fire/Water), something in the phoenix vein (Fire/flying) or Zodiac theory: (Dragon, Sheep, rabbit, snake, etc.) Similarly, I'm really blanking on a set of mons for my villainous team to use. I'm not wild about going straight for the dark/poison set, but I don't want them using all hoppips, either. They're vaguely based on the 'expel the barbarians' faction in the Meiji restoration. Does anyone have a midway point hack from Omega Ruby/Alpha Sapphire and Rutile Ruby and Star Sapphire? The base game is mind-numbingly easy and the hacks I mentioned are artificially difficult and not enjoyable at all.26792683I suspect you can just make the shadows partially transparent in RPGMXP, and that would solve the problem, but yeah, it's a bit of an odd artifact in a modified tile set. Are you considering posting it for others when you're done? Thank you, I've looked and for some reason never came across these before. I really wanted to like Rutile Ruby, was nice and challenging, and I did up until the first gym when the game went all fucking bullshit and I had to cheese to win since there is no place to grind. Got through that and the second gym having also no place to grind and being right after and them having a fucking Machoke was just too silly. I guess I could spend hours grinding level 10 pokes, but I wanted a challenge, not absolute bullshit. Loved the Pokemon variety and non-gym battles though. 26792248Those ideas sound really neat I'd say Sakamoto could use some sort of pirate seagull or frigate bird (water/dark? Sharp steel-types, like Skarmory, Aggon, and Bisharp, might be a refreshing take on japanese military culture. How do you tell useless tools that'll render your rom inoperable apart from good ones? I have all the tools, I have the concept, I have the time, but fuck if I know where to start learning/what to do first. 26801960I know it gets a lot of hate but essentials is great if you have an idea and want to start getting it made. I personally feel hacks and are good if you are more technically inclined and just want to edit existing games, while essentials is good for if you really want to create new art and have a more from scratch game. Theres You Tube tutorials that will walk you through it, all the way from the start where you make maps and the beginning of the game. Hey /heg/I recently made a hack pack featuring all the tools I see myself using the most. It includes: XSEA-Map 1.92APEBSPFSFG3HSG3THex Workshop HTEL-IPSMultichoice editor NSE Classic NSE 2.1NTMESappy 2006 mod 17.1 mid2agb Tile Anim Editorun LZ-GBAI'd say this is a good pack for anyone starting out, or for someone who didn't find that specific tool, like NTME and Sappy. I made a as well, explaining what each tool is used for. My hackpack.7z I started by just attempting specific things. First thing I did was trying to add a new type, then I tried adding a new Pokémon, add a new move, new map, etc., to get a feel of how to do most basic things. It's probably easier for me though because I'm hacking a game with a disassembly instead of hacking tools. Maybe when the Ruby/Sapphire disassembly gets finished you can try using that if you don't like tools, to my understanding it's written in C. I liked the first one despite its flaws, and it seems like he's going to try to avoid those flaws this time, so I'm hype.26808613A group of people in the #pret IRC are working on it.https://github.com/pret/pokeruby This is a link to the disassembly itself, keep in mind it's not finished so you can't use it for hacks. Any way of "forcing" an ability on a Pokemon in Essentials? Letting me force Moxie no Abomasnow, without actually editing the PBS, just letting it ignore the abilityflag and using my specified ability for that particular pokemon.26812229If it's an event wild, trade, or given Pokemon, you can edit it after generating it. You declare a new Pokemon, then edit it, then battle it, trade it, or give it to the player. If it's an opponent's Pokemon, I believe you can change it while designing the trainer. If you can't, post the file and I'll edit it once I'm done with work.26815926So far everything I've done is rounded up in the OP here:https://hax.iimarck.us/topic/6777/The only ones not in the OP are my XY Gym Leader theme (which I'm not releasing the code for unless I remake it to not be hot garbage) and the Battle Factory theme I most recently did, that I haven't added to the OP out of laziness.https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/battle-factory-gbc-8-bit Battle Factory isn't my best work though due to its complexity, I think my best covers are Ever Grande, Humilau, and the Hoenn Gym Leader theme. Keep in mind I don't like doing covers that rely too heavily on percussion because the Game Boy has some weak percussion unless you add custom instruments (which some people have done, like https://soundcloud.com/froggestspirit/route225 but I want to keep to the vanilla engine as much as possible for authenticity), so please don't suggest anything like DENNIS, and I'd rather not do Sinnoh music just because the entire DP OST is being gradually covered by the guy I just linked and I think he does a good job at it. I would like to make any Pokémon have any ability they normally cannot have, without messing with it's 3 abilities its species can learn. Nigga you crazy Village Bridge is one of my favorite songs in Pokémon but it's literally impossible to do it justice with three melodic channels and percussion. I'm going to do the first two, though, thank you for the suggestions.26812229I don't understand what you mean. So that I can give Intimidate or Synchronize to an Abomasnow it is described pretty accurately what u need to do, the "make" command in the end executes the makefile that is also found in the repositoryas i haven't tried this myself yet idk if u get an ips file or even a finished romfile but simply following the guide should do the trick Bit of a beg, but I need a spriter to help with my project. It's close to release, but it needs a few sprites done first, mostly of the Fakemon. t=36818626820913It doesn't/shouldn't matter much. I want the player's Pokémon ability to be dynamically changed as well at any point. So you can give your Bulbasaur Torrent if you wanted to (leave the balancing to me! ).26823552Yeah, here:types of sprites that need to be done. - Assortment of Fakemon sprites, including Front, Back and Menu sprites. ( Y8AJu)- Trainer sprites- Trainer overworlds- Intro sprites Well, if you're interested, add me on Skype @ Grand_Thunder, it would be easier to talk there. Any idea how to fix this or what exactly is causing this error? Everything was working fine earlier today, since then I replaced outdoor and indoor tilesets with brand new ones, edited the map a little and replaced few character sprites, but I didn't touch any scripts whatsoever. I'm trying to implement Family Trees into my project with this tutorial: Family_Tree I'm getting errors and when I try to access the Family Tree menu the game crashes. Here's all the errorlogs:---------------------------Pokemon Evolution Blue---------------------------[Argument Error, "undefined class/module Pokemon Family", ["Section043:in `oldload'", "Section043:in `load'", "Section1:in `pb Set Up System'", "Section1:in `open'", "Section1:in `pb Set Up System'", "Section17"]]---------------------------OK ------------------------------------------------------Pokemon Evolution Blue---------------------------[EOFError, "End of file reached", ["Section043:in `oldload'", "Section043:in `load'", "Section1:in `pb Set Up System'", "Section1:in `open'", "Section1:in `pb Set Up System'", "Section17"]]---------------------------OK ------------------------------------------------------Pokemon Evolution Blue---------------------------[EOFError, "End of file reached", ["Section043:in `oldload'", "Section043:in `load'", "Section1:in `pb Set Up System'", "Section1:in `open'", "Section1:in `pb Set Up System'", "Section17"]]---------------------------OK ------------------------------------------------------Pokemon Evolution Blue---------------------------[EOFError, "End of file reached", ["Section043:in `oldload'", "Section043:in `load'", "Section1:in `pb Set Up System'", "Section1:in `open'", "Section1:in `pb Set Up System'", "Section17"]]---------------------------OK ---------------------------The crashlog is pic related. (Symbol) species=get ID(PBSpecies,species) end evospecies=pb Get Evolved Form Data(species) compatspecies=(evospecies && evospecies[0]) ? If you know the problem and how to fix it please help.26827891if it's not in PSystem_Utilities, add this:# Returns true if the given species can be legitimately obtained as an pb Has Egg? evospecies[0][2] : species dexdata=pb Open Dex Data pb Dex Data Offset(dexdata,compatspecies,31) compat1=dexdata.fgetb # Get egg group 1 of this species compat2=dexdata.fgetb # Get egg group 2 of this species dexdata.close return false if is Const? (compat1, PBEgg Groups,: Undiscovered) || is Const? (compat2, PBEgg Groups,: Undiscovered) baby=pb Get Baby Species(species) return true if species==baby # Is a basic species baby=pb Get Baby Species(species,0,0) return true if species==baby # Is an egg species without incense return falseend26828206It went to the Family Tree menu this time, but crashed right after. This has to be THE worst trailer of a fangame/romhack I've ever seen.26828415I'm not quite sure what to do at the moment. Here is errorlog:---------------------------Pokemon Evolution Blue---------------------------Exception: No Method Error Message: undefined method `family' for #Pokemon Family:97:in `draw Page Six' Pokemon Family:96:in `each' Pokemon Family:96:in `draw Page Six' PScreen_Summary:983:in `pb Scene' PScreen_Summary:907:in `loop' PScreen_Summary:986:in `pb Scene' PScreen_Summary:1000:in `pb Start Screen' PScreen_Party:790:in `pb Summary' PScreen_Party:1905:in `pb Pokemon Screen' PScreen_Party:1816:in `loop' This exception was logged in C:\Users\Tech\Saved Games/Pokemon Evolution Blue/ I'll try to implement it into my game some time and see what adjustments I have to make. Press Ctrl C to copy this message to the clipboard.---------------------------OK ---------------------------https:// I'm working on the final draft of one of my cave themes. v=cg Myuc ZJIU4How can any self-respecting human being think this looks okay? Is there any suggestion you guys would like to make before I finalize this? https://soundcloud.com/dimbus-maximus/umbral-cave-wip? in=dimbus-maximus/sets/meta-mercury26818408It probably could sound alright if you only gave it a single version that takes the "main" melodies, but I feel it loses its appeal if you can't change up the music. I know other towns including Anville have variations but they aren't as major as Village Bridge's variations. If I or someone else were making a BW demake and got far enough to do the postgame areas then I'd give it a try, but it just wouldn't work well enough to bother as a standalone song.26827179are you retarded? I ask whats the best of using a tool someone else created. do you also say to photoshop users they should find themself out how to use it? or elementary school children they should themself find out how to write? 26830474Here they are: SMight update them as I progress. If you use Klein's Season Script that comes with Essentials BW, you can set up the tiles to alternate with the seasons.shieeet, thanks anon. The set up on the screen is kinda confusing though. Also, I assume it's impossible to change the controls for individual games? That is, you can only change them from a client-side, right? 26836001 Dual_screen_and_touch_screen I followed this tutorial, but expanded my original screen and shifted the coordinates of the new screen so that it was to the right of the new. I order to touch it up, i had to tweak some things here and there, but it mostly started from this tutorial26832066As someone who actually works with Photoshop a lot, yeah, I do say that -- google tutorials, or just blunder around clicking, because you will learn a lot that way. Just learning what each tool does and how the different settings affect your output can go a long way to getting started with any tool. Once you figure out the basics of the medium you're working with, you can start googling the more specific things you want to accomplish, but initiative to work it out on your own will take you a long way. I changed the default trback000 to one with only 4 frames instead of 5 and it looks all sorts of fucked up now. Can someone please tell me which part of which script should I edit to make it look as intended? im looking for a hack of red that has the physical/ special split, fixed trade evos, and has a wonder trade option where you send a pokemon from the pc and get a random one.i think its called red but i cant find it through google. I don't have an evil team like team rocket, rather than that the whole region has an authoritarian rule and the player as well as npcs living in it just have to deal with that reality, so basically entire flavor of the game is sidequests. i only saw a thread about it on /v/ a couple weeks ago. Sometimes you help the people with various things, sometimes you're in situation where you lend your hand to the system and take care of underground movements like outlawed Pokemon worship cults and whatnot. I also added all sorts of gossip in towns and news in TV which mention some of those events and their consequences. And while I know that some would probably say that it would be a better idea to just make separate playthroughs for various sides, I don't like portraying those factions as polar opposites (and quite frankly I don't really want the player to be too invested in their problems). The whole point is that people have their own circumstances and problems and there are dicks on every side of the conflict so sometimes you fight douches on one side and sometimes on another. You don't really fight the system or for the system, your main goal is to become the very fucking best like no one ever was and if you see a person that needs help, you are free to lend them a hand.26848479Please explain the following Pokemon to me cause I'm severely retarded. I got the script and overworld sprites and whatnot but I can't, for the life of me, figure out how are those events supposed to be triggered.26816261So, it turns out neither Anville nor Lacunosa Town work that well in 8-bit, though the latter is better than the former.https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/anville-town-gbc-8-bit problem with Anville is that it surprisingly has very little going on in the sense of moving parts. It doesn't sound empty because it has large, full chords and multiple instruments doing the same part, like the piano and flute playing the same melody when you stand near the flautist, but when you try to distill it to its basics there are only 2-3 things happening in total at any given time, and that causes this cover to feel a bit "empty."https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/lacunosa-town-gbc-8-bit has the same problem to a smaller extent, there are exactly four melodic things going on, and the piano and bells are specifically timed in places that they fit in the same sound channel. Three things would normally be just fine, Ever Grande only has three things going on and it sounds really great in my opinion put into Crystal's engine, but the bass and guitar parts, for the majority of the song, are chords of short duration, leaving empty spots. The percussion does a good job at covering it up if you aren't specifically listening for it though, and if Anville had percussion it might have turned out better. Sorry for the textwall, I just wanted to explain why these covers aren't my best. 26848518Make a blank event named "Dependent" and then make another event that triggers the following method ("Pokemonfollow(x)"? Switch to a thick black outline, one solid color, a harshly darker color, and a nearly black color for the outline. Can't remember) using "Dependent" 's event ID number as the parameter.26847248Considering the style of the rest of the mon, the blade shouldn't be shaded at all. The head ruff thing is a little off center, but I don't know if that was intentional or so i think with all of these resources her i'm going to seriously try my hand at making a rom hack. i wanna ask what you guys think about my pokemon choices. Czcv RMnames a work in progress but as you can guess I wanted to try making a pokemon game that takes place post-apocalypse. Does anyone here use RPGMaker on Steam for Essentials? As soon as I switched over it started giving me weird errors, I posted on Relic Castle for help but it's been slow. No idea why it would suddenly decide to glitch when the is unchanged from default, aside from a few extra items in the end. How do you guys fix the exclamation and question mark bubbles animations popping way too low on BW character sprites due to them being way taller than gen 3 ones? Do you fuck with the script or just edit the image responsible for them? I finally got it to work, I added the Dependent event in Oak's lab and put the Pokemonfollow script as part of all 3 Pokeballs there and once I pick the Pokemon, it automatically starts following me. However, I do get either extreme lag or insta crash when I leave the Oak's lab though. I have an event triggering right after the player leaves the lab, he gets approached by the rival and the battle starts. Everything works perfectly fine when I disable the following script. Am I supposed to put the following events on every single map or something? 26861046Is this on 16.2 and the latest version of the script? I've never gotten this error but it looks like there's a line of code that is trying to add a value to a Pokémon. Defined or not, that's probably a no go.26861097Yes, I'm using 16.2 and this script Bka Anyways, just tested it again and for some reason it didn't crash. As for the massive lag, I warped to few different maps and it seems to be only lagging on maps with enabled weather./v/irgin here that didn't bother to read the OP. Light platinum is fucking amazing but is ruined by the fucking ass rivals, translation and maybe some other shit that I'm forgetting. Pokemon red adventures seems to be unfinished shit. Pokemon community only has cringy and unfished shit. 26848933These are really greati know the original tracks are a bit slower which makes it hard to port but that's one of the things i absolutely love about gb musicyou can get intense, fast paced tracks like the gym themes, and also slower, chill songs like these that you can relax and enjoy exploring/leveling/whatever todoesnt mean much coming from a random anon, but i think you did a fantastic job on these26864284You could probably do that with the games that have been disassembled, but anything that hasn't been disassembled you're shit out of luck. People STILL haven't figured out how to get rid of the moving truck opening in RSE after so many years (though they figured out ways to make it quickly skip the truck room with a warp tile to make it look like it didn't happen).26864432I also forgot to mention that JPAN's engine lets you do way more things with scripting and other technical stuff Here's a list I copy-pastad from the doc that came with the download: GJIf you want, I could upload it, since I don't think the download link works anymore on PCWhenever I relaunch my Essentials, the 2nd event page for all of my Pokemon trainers (the after battle interaction thing) gets cleared and removes all the shit I put in there. What script is responsible for making the opponent's pokemon appear and disappear during the battles in vanilla Essentials when the pokemon is sent out? I have a battle animation script and replaced the default sprites with the animated BW ones. I'm trying to make a pokemon pop up next to the Professor during the introduction but obviously the default method that simply displays the file won't work. Can I just add as many new scripts as I like in XSE? I can't figure out how to find and edit existing scripts, but it shouldn't be an issue if I can add new ones forever.26866253Well, if you overwrite bytes that aren't free space, you could break essential parts of the ROM. Make sure you always repoint your scripts, because if you just overwrite with the old offset you may overwrite other parts of the rom as well.26824186Do the spots on the grass starter have a pattern? To edit existing scripts, bind XSE to Advance Map by 'choose script editor' in the file menu. are they meant to be random like bulbasaur's or more regular? Do they have the black outline or is that just the drawing (asking since it looks different on the water starter).26863214I'm very glad you like it! Anville, and to a lesser extent Lacunoa, were just a bit harder to do because, even though slower songs like Ecruteak work great, they put every sound channel to good use so it never feels empty. It's good that you enjoy the song despite that roadblock though.26867044 Fire Red Hacked v1.1If you're just starting out, use the patch The hack tool is for hacks that are in-progress. Keep in mind that if you're also going to use Mr DS' ROM base, apply that first, then apply this ips. I have this problem where camera keeps moving over the battlebg images. I've read through the thread on Poke Community and the only person with same problem was told not to fuck with the vectors. Thing is, I haven't touched them at all.26865327When you write the comment lines for your trainer, you need to run the event in a test play. Once you do that it should convert the comment lines into proper call functions. If it does, delete the comment lines and leave the new functions where they are.26787915So I've been playing Dark Rising, and I'm really enjoying it so far, but is there any way at all to speed up the grinding process? In the areas with a lot of trainers to battle, it's not so bad because they've got comparatively strong Pokemon and so your guys level up fairly quickly. But then there are areas with no trainers to fight, only wild Pokemon, before you get to your next big fight, and all the wilds are 20 levels below me making it damn near impossible to gain any levels off of them. I'll resort to cheating if I absolutely have to, but I'd really rather not.26882791It used to be "make pngs" which would decompress the files into regular and rebuild them later but I remember that causing bigger problems in the future for me because it tried recompressing them, and the recompression method isn't 1:1 with whatever they used to compress the files originally causing some sections of the ROM to be too big; I ended up having to manually replace every file it happened to. You should ask the #pret IRC, the guy who made all those tools is there. I'm including both Battle Frontiers in my game. Here's the battle theme for the gen 4 version:https://soundcloud.com/dimbus-maximus/battle-vs-frontier-brain-version-1The Hoenn version is still in progress.268862682 years on my associates, 2 on my bachelor, 2 on a master's. I'm not taking more than 4 classes at a time because I have to work. 28 classes to get my associates; at 4 per semester I will be done in 2 years from when I started in May. Maybe there will be fewer courses for my bachelor's and master's? Guess being 25 and starting class they don't expect you to finish, but maybe that's just me.26886531When I'm done I'll have great job security and competitive pay anywhere in the country as an LCSW, so it's worth it. But I can't devote time to do hacking, job, school, girlfriend, volunteer work and regular hobbies. I was bored so I did another thing today.https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/unova-route-1-gbc-8-bit I was unsure of this at first because of the same issues as Anville and Lacunosa (I think Gen V music in general just has issues being covered in 8-bit, though not as much as Gen VI music) but GSC Route 1 is actually a bit empty itself so I think it actually works alright as a first route theme. Changing between things is good as long as you keep track.26892929I know what I want, it's a question of what should be started first, normally I'd go for making one small chunk of the game playable first but after spending many a day on TCRF I'm starting to figure any overall development process, rom hack or real game is better off getting a barebones backbone and then making it playable piece by piece. Also, we've getting close to the bump limit without having to actually bump the thread that much. I'm not sure if that's entirely applicable here, though.26892885Basically I took a clusterfuck of ideas and made them blend with each other over time. This was a good thread.26892766I first ask myself what features/theme I definitely want my game to have, then I look up how to implement those things or look for plug n play scripts to add. I also had a unique postgame concept of simple huge exploration and lore relating to the region itself rather than the local evil team, but that was cause I couldn't have a facility. Once I make sure that shit actually works on some test maps, I take care of the region(s), story and replacing tilesets.26892766I do whatever, whenever. Now with the switch to Emerald I can have the Frontier, but I wanted to keep this because lore. It was gonna be kinda harder than Platinum but not like Drayano stuff. I was also going to experiment with some ideas such as having an Extrasensory TM instead of a Psychic TM and having a couple non-evil team threats in the story. [Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] If you need a post removed click on it's [Report] button and follow the instruction. All images are hosted on imgur.com, see cdn.4for more information. If you like this website please support us by donating with Bitcoins at 16m Ktb Ziw W52BLkibt Cr8j Ug2KVUMTx VQ5 All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. This is a 4chan archive - all of the content originated from that site. This means that Random Archive shows their content, archived. If you need information for a Poster - contact them. Notable ROM hacks: pastebin.com/h MRJR8KX Getting started on your own hack: GZf Mz PEssentials: Essentials Wiki: RMXP Tilesets: DS Style Tilesets RMXP Sites for sharing games: (better for ROM hacks) (better foir Essentials games)To TT: What set of features would make a fan project a perfect 10/10 to you if implemented? Other To TT: Can someone please enlighten me how to make a player character or an npc move in one place? As in, I want it to perform moving animation, but remain on the same tile. I'm using Pokemon Essentials.26787915o To TT: Rhinos put out fires(Fire/earth), pistol shrimp can cause sparks in deep water (Fire/Water), something in the phoenix vein (Fire/flying) or Zodiac theory: (Dragon, Sheep, rabbit, snake, etc.) Similarly, I'm really blanking on a set of mons for my villainous team to use. I'm not wild about going straight for the dark/poison set, but I don't want them using all hoppips, either. They're vaguely based on the 'expel the barbarians' faction in the Meiji restoration. Does anyone have a midway point hack from Omega Ruby/Alpha Sapphire and Rutile Ruby and Star Sapphire? The base game is mind-numbingly easy and the hacks I mentioned are artificially difficult and not enjoyable at all.26792683I suspect you can just make the shadows partially transparent in RPGMXP, and that would solve the problem, but yeah, it's a bit of an odd artifact in a modified tile set. Are you considering posting it for others when you're done? Thank you, I've looked and for some reason never came across these before. I really wanted to like Rutile Ruby, was nice and challenging, and I did up until the first gym when the game went all fucking bullshit and I had to cheese to win since there is no place to grind. Got through that and the second gym having also no place to grind and being right after and them having a fucking Machoke was just too silly. I guess I could spend hours grinding level 10 pokes, but I wanted a challenge, not absolute bullshit. Loved the Pokemon variety and non-gym battles though. 26792248Those ideas sound really neat I'd say Sakamoto could use some sort of pirate seagull or frigate bird (water/dark? Sharp steel-types, like Skarmory, Aggon, and Bisharp, might be a refreshing take on japanese military culture. How do you tell useless tools that'll render your rom inoperable apart from good ones? I have all the tools, I have the concept, I have the time, but fuck if I know where to start learning/what to do first. 26801960I know it gets a lot of hate but essentials is great if you have an idea and want to start getting it made. I personally feel hacks and are good if you are more technically inclined and just want to edit existing games, while essentials is good for if you really want to create new art and have a more from scratch game. Theres You Tube tutorials that will walk you through it, all the way from the start where you make maps and the beginning of the game. Hey /heg/I recently made a hack pack featuring all the tools I see myself using the most. It includes: XSEA-Map 1.92APEBSPFSFG3HSG3THex Workshop HTEL-IPSMultichoice editor NSE Classic NSE 2.1NTMESappy 2006 mod 17.1 mid2agb Tile Anim Editorun LZ-GBAI'd say this is a good pack for anyone starting out, or for someone who didn't find that specific tool, like NTME and Sappy. I made a as well, explaining what each tool is used for. My hackpack.7z I started by just attempting specific things. First thing I did was trying to add a new type, then I tried adding a new Pokémon, add a new move, new map, etc., to get a feel of how to do most basic things. It's probably easier for me though because I'm hacking a game with a disassembly instead of hacking tools. Maybe when the Ruby/Sapphire disassembly gets finished you can try using that if you don't like tools, to my understanding it's written in C. I liked the first one despite its flaws, and it seems like he's going to try to avoid those flaws this time, so I'm hype.26808613A group of people in the #pret IRC are working on it.https://github.com/pret/pokeruby This is a link to the disassembly itself, keep in mind it's not finished so you can't use it for hacks. Any way of "forcing" an ability on a Pokemon in Essentials? Letting me force Moxie no Abomasnow, without actually editing the PBS, just letting it ignore the abilityflag and using my specified ability for that particular pokemon.26812229If it's an event wild, trade, or given Pokemon, you can edit it after generating it. You declare a new Pokemon, then edit it, then battle it, trade it, or give it to the player. If it's an opponent's Pokemon, I believe you can change it while designing the trainer. If you can't, post the file and I'll edit it once I'm done with work.26815926So far everything I've done is rounded up in the OP here:https://hax.iimarck.us/topic/6777/The only ones not in the OP are my XY Gym Leader theme (which I'm not releasing the code for unless I remake it to not be hot garbage) and the Battle Factory theme I most recently did, that I haven't added to the OP out of laziness.https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/battle-factory-gbc-8-bit Battle Factory isn't my best work though due to its complexity, I think my best covers are Ever Grande, Humilau, and the Hoenn Gym Leader theme. Keep in mind I don't like doing covers that rely too heavily on percussion because the Game Boy has some weak percussion unless you add custom instruments (which some people have done, like https://soundcloud.com/froggestspirit/route225 but I want to keep to the vanilla engine as much as possible for authenticity), so please don't suggest anything like DENNIS, and I'd rather not do Sinnoh music just because the entire DP OST is being gradually covered by the guy I just linked and I think he does a good job at it. I would like to make any Pokémon have any ability they normally cannot have, without messing with it's 3 abilities its species can learn. Nigga you crazy Village Bridge is one of my favorite songs in Pokémon but it's literally impossible to do it justice with three melodic channels and percussion. I'm going to do the first two, though, thank you for the suggestions.26812229I don't understand what you mean. So that I can give Intimidate or Synchronize to an Abomasnow it is described pretty accurately what u need to do, the "make" command in the end executes the makefile that is also found in the repositoryas i haven't tried this myself yet idk if u get an ips file or even a finished romfile but simply following the guide should do the trick Bit of a beg, but I need a spriter to help with my project. It's close to release, but it needs a few sprites done first, mostly of the Fakemon. t=36818626820913It doesn't/shouldn't matter much. I want the player's Pokémon ability to be dynamically changed as well at any point. So you can give your Bulbasaur Torrent if you wanted to (leave the balancing to me! ).26823552Yeah, here:types of sprites that need to be done. - Assortment of Fakemon sprites, including Front, Back and Menu sprites. ( Y8AJu)- Trainer sprites- Trainer overworlds- Intro sprites Well, if you're interested, add me on Skype @ Grand_Thunder, it would be easier to talk there. Any idea how to fix this or what exactly is causing this error? Everything was working fine earlier today, since then I replaced outdoor and indoor tilesets with brand new ones, edited the map a little and replaced few character sprites, but I didn't touch any scripts whatsoever. I'm trying to implement Family Trees into my project with this tutorial: Family_Tree I'm getting errors and when I try to access the Family Tree menu the game crashes. Here's all the errorlogs:---------------------------Pokemon Evolution Blue---------------------------[Argument Error, "undefined class/module Pokemon Family", ["Section043:in `oldload'", "Section043:in `load'", "Section1:in `pb Set Up System'", "Section1:in `open'", "Section1:in `pb Set Up System'", "Section17"]]---------------------------OK ------------------------------------------------------Pokemon Evolution Blue---------------------------[EOFError, "End of file reached", ["Section043:in `oldload'", "Section043:in `load'", "Section1:in `pb Set Up System'", "Section1:in `open'", "Section1:in `pb Set Up System'", "Section17"]]---------------------------OK ------------------------------------------------------Pokemon Evolution Blue---------------------------[EOFError, "End of file reached", ["Section043:in `oldload'", "Section043:in `load'", "Section1:in `pb Set Up System'", "Section1:in `open'", "Section1:in `pb Set Up System'", "Section17"]]---------------------------OK ------------------------------------------------------Pokemon Evolution Blue---------------------------[EOFError, "End of file reached", ["Section043:in `oldload'", "Section043:in `load'", "Section1:in `pb Set Up System'", "Section1:in `open'", "Section1:in `pb Set Up System'", "Section17"]]---------------------------OK ---------------------------The crashlog is pic related. (Symbol) species=get ID(PBSpecies,species) end evospecies=pb Get Evolved Form Data(species) compatspecies=(evospecies && evospecies[0]) ? If you know the problem and how to fix it please help.26827891if it's not in PSystem_Utilities, add this:# Returns true if the given species can be legitimately obtained as an pb Has Egg? evospecies[0][2] : species dexdata=pb Open Dex Data pb Dex Data Offset(dexdata,compatspecies,31) compat1=dexdata.fgetb # Get egg group 1 of this species compat2=dexdata.fgetb # Get egg group 2 of this species dexdata.close return false if is Const? (compat1, PBEgg Groups,: Undiscovered) || is Const? (compat2, PBEgg Groups,: Undiscovered) baby=pb Get Baby Species(species) return true if species==baby # Is a basic species baby=pb Get Baby Species(species,0,0) return true if species==baby # Is an egg species without incense return falseend26828206It went to the Family Tree menu this time, but crashed right after. This has to be THE worst trailer of a fangame/romhack I've ever seen.26828415I'm not quite sure what to do at the moment. Here is errorlog:---------------------------Pokemon Evolution Blue---------------------------Exception: No Method Error Message: undefined method `family' for #Pokemon Family:97:in `draw Page Six' Pokemon Family:96:in `each' Pokemon Family:96:in `draw Page Six' PScreen_Summary:983:in `pb Scene' PScreen_Summary:907:in `loop' PScreen_Summary:986:in `pb Scene' PScreen_Summary:1000:in `pb Start Screen' PScreen_Party:790:in `pb Summary' PScreen_Party:1905:in `pb Pokemon Screen' PScreen_Party:1816:in `loop' This exception was logged in C:\Users\Tech\Saved Games/Pokemon Evolution Blue/ I'll try to implement it into my game some time and see what adjustments I have to make. Press Ctrl C to copy this message to the clipboard.---------------------------OK ---------------------------https:// I'm working on the final draft of one of my cave themes. v=cg Myuc ZJIU4How can any self-respecting human being think this looks okay? Is there any suggestion you guys would like to make before I finalize this? https://soundcloud.com/dimbus-maximus/umbral-cave-wip? in=dimbus-maximus/sets/meta-mercury26818408It probably could sound alright if you only gave it a single version that takes the "main" melodies, but I feel it loses its appeal if you can't change up the music. I know other towns including Anville have variations but they aren't as major as Village Bridge's variations. If I or someone else were making a BW demake and got far enough to do the postgame areas then I'd give it a try, but it just wouldn't work well enough to bother as a standalone song.26827179are you retarded? I ask whats the best of using a tool someone else created. do you also say to photoshop users they should find themself out how to use it? or elementary school children they should themself find out how to write? 26830474Here they are: SMight update them as I progress. If you use Klein's Season Script that comes with Essentials BW, you can set up the tiles to alternate with the seasons.shieeet, thanks anon. The set up on the screen is kinda confusing though. Also, I assume it's impossible to change the controls for individual games? That is, you can only change them from a client-side, right? 26836001 Dual_screen_and_touch_screen I followed this tutorial, but expanded my original screen and shifted the coordinates of the new screen so that it was to the right of the new. I order to touch it up, i had to tweak some things here and there, but it mostly started from this tutorial26832066As someone who actually works with Photoshop a lot, yeah, I do say that -- google tutorials, or just blunder around clicking, because you will learn a lot that way. Just learning what each tool does and how the different settings affect your output can go a long way to getting started with any tool. Once you figure out the basics of the medium you're working with, you can start googling the more specific things you want to accomplish, but initiative to work it out on your own will take you a long way. I changed the default trback000 to one with only 4 frames instead of 5 and it looks all sorts of fucked up now. Can someone please tell me which part of which script should I edit to make it look as intended? im looking for a hack of red that has the physical/ special split, fixed trade evos, and has a wonder trade option where you send a pokemon from the pc and get a random one.i think its called red but i cant find it through google. I don't have an evil team like team rocket, rather than that the whole region has an authoritarian rule and the player as well as npcs living in it just have to deal with that reality, so basically entire flavor of the game is sidequests. i only saw a thread about it on /v/ a couple weeks ago. Sometimes you help the people with various things, sometimes you're in situation where you lend your hand to the system and take care of underground movements like outlawed Pokemon worship cults and whatnot. I also added all sorts of gossip in towns and news in TV which mention some of those events and their consequences. And while I know that some would probably say that it would be a better idea to just make separate playthroughs for various sides, I don't like portraying those factions as polar opposites (and quite frankly I don't really want the player to be too invested in their problems). The whole point is that people have their own circumstances and problems and there are dicks on every side of the conflict so sometimes you fight douches on one side and sometimes on another. You don't really fight the system or for the system, your main goal is to become the very fucking best like no one ever was and if you see a person that needs help, you are free to lend them a hand.26848479Please explain the following Pokemon to me cause I'm severely retarded. I got the script and overworld sprites and whatnot but I can't, for the life of me, figure out how are those events supposed to be triggered.26816261So, it turns out neither Anville nor Lacunosa Town work that well in 8-bit, though the latter is better than the former.https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/anville-town-gbc-8-bit problem with Anville is that it surprisingly has very little going on in the sense of moving parts. It doesn't sound empty because it has large, full chords and multiple instruments doing the same part, like the piano and flute playing the same melody when you stand near the flautist, but when you try to distill it to its basics there are only 2-3 things happening in total at any given time, and that causes this cover to feel a bit "empty."https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/lacunosa-town-gbc-8-bit has the same problem to a smaller extent, there are exactly four melodic things going on, and the piano and bells are specifically timed in places that they fit in the same sound channel. Three things would normally be just fine, Ever Grande only has three things going on and it sounds really great in my opinion put into Crystal's engine, but the bass and guitar parts, for the majority of the song, are chords of short duration, leaving empty spots. The percussion does a good job at covering it up if you aren't specifically listening for it though, and if Anville had percussion it might have turned out better. Sorry for the textwall, I just wanted to explain why these covers aren't my best. 26848518Make a blank event named "Dependent" and then make another event that triggers the following method ("Pokemonfollow(x)"? Switch to a thick black outline, one solid color, a harshly darker color, and a nearly black color for the outline. Can't remember) using "Dependent" 's event ID number as the parameter.26847248Considering the style of the rest of the mon, the blade shouldn't be shaded at all. The head ruff thing is a little off center, but I don't know if that was intentional or so i think with all of these resources her i'm going to seriously try my hand at making a rom hack. i wanna ask what you guys think about my pokemon choices. Czcv RMnames a work in progress but as you can guess I wanted to try making a pokemon game that takes place post-apocalypse. Does anyone here use RPGMaker on Steam for Essentials? As soon as I switched over it started giving me weird errors, I posted on Relic Castle for help but it's been slow. No idea why it would suddenly decide to glitch when the is unchanged from default, aside from a few extra items in the end. How do you guys fix the exclamation and question mark bubbles animations popping way too low on BW character sprites due to them being way taller than gen 3 ones? Do you fuck with the script or just edit the image responsible for them? I finally got it to work, I added the Dependent event in Oak's lab and put the Pokemonfollow script as part of all 3 Pokeballs there and once I pick the Pokemon, it automatically starts following me. However, I do get either extreme lag or insta crash when I leave the Oak's lab though. I have an event triggering right after the player leaves the lab, he gets approached by the rival and the battle starts. Everything works perfectly fine when I disable the following script. Am I supposed to put the following events on every single map or something? 26861046Is this on 16.2 and the latest version of the script? I've never gotten this error but it looks like there's a line of code that is trying to add a value to a Pokémon. Defined or not, that's probably a no go.26861097Yes, I'm using 16.2 and this script Bka Anyways, just tested it again and for some reason it didn't crash. As for the massive lag, I warped to few different maps and it seems to be only lagging on maps with enabled weather./v/irgin here that didn't bother to read the OP. Light platinum is fucking amazing but is ruined by the fucking ass rivals, translation and maybe some other shit that I'm forgetting. Pokemon red adventures seems to be unfinished shit. Pokemon community only has cringy and unfished shit. 26848933These are really greati know the original tracks are a bit slower which makes it hard to port but that's one of the things i absolutely love about gb musicyou can get intense, fast paced tracks like the gym themes, and also slower, chill songs like these that you can relax and enjoy exploring/leveling/whatever todoesnt mean much coming from a random anon, but i think you did a fantastic job on these26864284You could probably do that with the games that have been disassembled, but anything that hasn't been disassembled you're shit out of luck. People STILL haven't figured out how to get rid of the moving truck opening in RSE after so many years (though they figured out ways to make it quickly skip the truck room with a warp tile to make it look like it didn't happen).26864432I also forgot to mention that JPAN's engine lets you do way more things with scripting and other technical stuff Here's a list I copy-pastad from the doc that came with the download: GJIf you want, I could upload it, since I don't think the download link works anymore on PCWhenever I relaunch my Essentials, the 2nd event page for all of my Pokemon trainers (the after battle interaction thing) gets cleared and removes all the shit I put in there. What script is responsible for making the opponent's pokemon appear and disappear during the battles in vanilla Essentials when the pokemon is sent out? I have a battle animation script and replaced the default sprites with the animated BW ones. I'm trying to make a pokemon pop up next to the Professor during the introduction but obviously the default method that simply displays the file won't work. Can I just add as many new scripts as I like in XSE? I can't figure out how to find and edit existing scripts, but it shouldn't be an issue if I can add new ones forever.26866253Well, if you overwrite bytes that aren't free space, you could break essential parts of the ROM. Make sure you always repoint your scripts, because if you just overwrite with the old offset you may overwrite other parts of the rom as well.26824186Do the spots on the grass starter have a pattern? To edit existing scripts, bind XSE to Advance Map by 'choose script editor' in the file menu. are they meant to be random like bulbasaur's or more regular? Do they have the black outline or is that just the drawing (asking since it looks different on the water starter).26863214I'm very glad you like it! Anville, and to a lesser extent Lacunoa, were just a bit harder to do because, even though slower songs like Ecruteak work great, they put every sound channel to good use so it never feels empty. It's good that you enjoy the song despite that roadblock though.26867044 Fire Red Hacked v1.1If you're just starting out, use the patch The hack tool is for hacks that are in-progress. Keep in mind that if you're also going to use Mr DS' ROM base, apply that first, then apply this ips. I have this problem where camera keeps moving over the battlebg images. I've read through the thread on Poke Community and the only person with same problem was told not to fuck with the vectors. Thing is, I haven't touched them at all.26865327When you write the comment lines for your trainer, you need to run the event in a test play. Once you do that it should convert the comment lines into proper call functions. If it does, delete the comment lines and leave the new functions where they are.26787915So I've been playing Dark Rising, and I'm really enjoying it so far, but is there any way at all to speed up the grinding process? In the areas with a lot of trainers to battle, it's not so bad because they've got comparatively strong Pokemon and so your guys level up fairly quickly. But then there are areas with no trainers to fight, only wild Pokemon, before you get to your next big fight, and all the wilds are 20 levels below me making it damn near impossible to gain any levels off of them. I'll resort to cheating if I absolutely have to, but I'd really rather not.26882791It used to be "make pngs" which would decompress the files into regular and rebuild them later but I remember that causing bigger problems in the future for me because it tried recompressing them, and the recompression method isn't 1:1 with whatever they used to compress the files originally causing some sections of the ROM to be too big; I ended up having to manually replace every file it happened to. You should ask the #pret IRC, the guy who made all those tools is there. I'm including both Battle Frontiers in my game. Here's the battle theme for the gen 4 version:https://soundcloud.com/dimbus-maximus/battle-vs-frontier-brain-version-1The Hoenn version is still in progress.268862682 years on my associates, 2 on my bachelor, 2 on a master's. I'm not taking more than 4 classes at a time because I have to work. 28 classes to get my associates; at 4 per semester I will be done in 2 years from when I started in May. Maybe there will be fewer courses for my bachelor's and master's? Guess being 25 and starting class they don't expect you to finish, but maybe that's just me.26886531When I'm done I'll have great job security and competitive pay anywhere in the country as an LCSW, so it's worth it. But I can't devote time to do hacking, job, school, girlfriend, volunteer work and regular hobbies. I was bored so I did another thing today.https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/unova-route-1-gbc-8-bit I was unsure of this at first because of the same issues as Anville and Lacunosa (I think Gen V music in general just has issues being covered in 8-bit, though not as much as Gen VI music) but GSC Route 1 is actually a bit empty itself so I think it actually works alright as a first route theme. Changing between things is good as long as you keep track.26892929I know what I want, it's a question of what should be started first, normally I'd go for making one small chunk of the game playable first but after spending many a day on TCRF I'm starting to figure any overall development process, rom hack or real game is better off getting a barebones backbone and then making it playable piece by piece. Also, we've getting close to the bump limit without having to actually bump the thread that much. I'm not sure if that's entirely applicable here, though.26892885Basically I took a clusterfuck of ideas and made them blend with each other over time. This was a good thread.26892766I first ask myself what features/theme I definitely want my game to have, then I look up how to implement those things or look for plug n play scripts to add. I also had a unique postgame concept of simple huge exploration and lore relating to the region itself rather than the local evil team, but that was cause I couldn't have a facility. Once I make sure that shit actually works on some test maps, I take care of the region(s), story and replacing tilesets.26892766I do whatever, whenever. Now with the switch to Emerald I can have the Frontier, but I wanted to keep this because lore. It was gonna be kinda harder than Platinum but not like Drayano stuff. I was also going to experiment with some ideas such as having an Extrasensory TM instead of a Psychic TM and having a couple non-evil team threats in the story. 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date: 25-Aug-2021 22:02next


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